![]() ![]() Exactly as you said, by virtue of above rule one. This means for your examples, my rulings as DM would be the following: Photonics (the study of light) is largely not covered by the rules, so most behaviors of light from real life also apply in game in my games. Now, beyond that, I have a generic house rule that would apply here too, namely, I always say that any aspects of physics not explicitly covered by the rules behaves just like real life. ![]() Areas of shadowy illumination count as safe as per rule 2.If an area contains enough areas within it that rule 2 applies to that it's statistically likely that the vampire could move around between them with minimal effort, I treat the whole area as safe for the vampire.Indirect sunlight (reflected, passed through glass, etc), only applies if it's properties have not been visibly changed, or the rules explicitly treat it differently.Direct sunlight, including light within the area of effect of spells that say they produce 'daylight' or 'sunlight', always applies unless something explicitly says otherwise.Personally, my rules for this are as follows: RAI, it's generally obvious that this is intended to make vampires nocturnal. ![]() Sunlight comes from a distant star and hits themĪbout broadness - I could split this question into several, asking about each of these situations - but that would not solve my problem of what the general rule is so I can make sensible rulings on the fly about odd variations of sunlight-redirecting that my players might try.Sunlight bounces off the moon and hits them. ![]() That area is not dark, as a result of indirect sunlight. During the day, the vampire is under the shade of a tree.Sunlight bounces off a mirror (or several) and hits them.Sunlight comes through clouds and hits them.Sunlight comes through glass and hits them.Sunlight comes down from the sun and hits them directly (obviously in sunlight here).Some example situations that a general rule should handle: While in sunlight, it has disadvantage on attack rolls and ability checks. The vampire takes 20 radiant damage when it starts its turn in sunlight. Vampires have lots of bad things happen to them in sunlight, including but not limited to the following malus: I'm looking for a general rule (or rulings) on what counts as sunlight to deal with some of the possibilities. Still, for such a cheap slot and with the mechanics it offers, Fog Cloud is a great option for a lot of characters.I am the DM of a group of players that are planning some crazy ways to fight a vampire. That paired with how easily it can be dispersed makes it difficult to keep using in the upper tiers regularly. My biggest issue with Fog Cloud is its concentration requirement. Fog Clouds placed on ranged enemy combatants can force them into vulnerable positions for your melee buddies while being within an area prone to giant AOE damage effects like Fireball. Paired with blindsight, or other means of getting around the blindness effect, creatures can have advantage on all their attacks, while enemies will have disadvantage on their attacks. The second major use case is as a means of getting tactical combat advantages on enemies. At its worst here, though, they pick out your sound and can move through the cloud fast enough to keep pace. At its best, Fog Cloud can provide cover to bamboozle enemies, leaving them dumbfounded and fumbling trying to figure out which of the four possible directions you could have gone in. Sounds may still give them away, but with some coordinated planning or decent stealth checks, Fog Cloud can facilitate escape maneuvers or quick crimes. This breaks down into two major use cases, with the primary use case being as a tool to briefly obscure vision.īlinded creatures for even just a few seconds can give the party time to relocate, hide, or perform tasks with discretion. Blinded creatures can’t see, automatically failing ability checks that require sight, have disadvantage on attack rolls, and grant enemies advantage on attack rolls against them. Heavily obscured areas treat creatures within them as if they were blinded. It’s such a useful little tool to have in your back pocket that can get you out of sticky situations for just a single 1st level spell slot. Review by Sam West, Cloud has a special place in my heart. ![]()
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